3rd International Symposium on CCGIDIS 2013 (CCGIDIS 2013)
devices in which a huge part of humankind is immersed. In these devices there is a convergence and intersection of disciplines deriving from the formal and factual sciences. The main goal is to improve the interaction process with the new technologies on a daily basis. Since its origins computer graphics has always been involved in the global village foreseen by McLuhan and has accompanied all the stages of the technological (r)evolution in the professional computer sector and telecommunications. Today the variegated devices of massive consumption of microcomputers, deriving mainly from the educational and entertainment sectors, have already entered the era of tridimensional vision without using additional peripherals such as specialized glasses or virtual reality helmets. Evidently a new horizon is opening for on-line and off-line hypermedia systems contents, virtual and mixed reality navigation, biocomputing, etc. In others words, in the current space of the international symposium we intend to set up a context of exchange of experiences, projects in their way of development and reflexion about theoretical aspects with the purpose of drawing guidelines for the future in the middle and long run. Consequently, the discussion will be focused on – but not limited to – the following main issues (alphabetical order): :: Artificial Life :: Audio-Visual Communication :: Auditory Contents of Interactive Systems :: Augmented Realities :: Changes and Challenges in Computer Graphics for Education :: Cinema 3D :: Cloud Computing and Multimedia Content Distribution :: Cognitive Modeling :: Coherence in Ray Tracing :: Communicability :: Computational Geometry :: Computational Photography :: Computer Animation :: Computer Art :: Computer Graphics for Biometric Authentication :: Computer Graphics for Users with Physical Disabilities :: Computer-Aided Design :: Computer-Aided Engineering :: Computer-Aided Manufacturing :: Cultural and Social Impact of Mobile Multimedia Systems for Education :: Database and Compression Methods of the Graphic Information :: Digital Cartography :: Digital Divide and e-Inclusion :: Digital Sound :: Eco-design :: Educational and Computer Graphics Innovation through Knowledge Transfer :: Efficiency and Complexity Issues in Graphics Algorithms :: Ergonomics :: Evolutionary Procedural Modeling :: Finite Element Methods in Graphics :: Flow Visualization :: Forward Ray Tracing :: Fractals and Chaos: Theory and Experiments :: Game Artificial Intelligence :: Genetic Algorithms :: Graphics Languages :: Human Factors in Applications for Computer Graphics :: Human Perception and Graphics :: Human Technology Interaction :: Illumination Techniques :: Image Restoration for Cultural and Ecological Heritage :: Industrial Design and Simulation :: Integration of Hypermedia Systems and Virtual Reality in Educational Contents :: Intelligent Graphics :: Interactions in Virtual Reality :: Interactive Design :: Interactive Geometric Processing :: Local and Global Interactive Design for E-learning :: Medical Image Processing :: Mesh Processing :: Methods for Heuristic Evaluation of Multimedia Systems :: Mixed Reality :: Modeling Natural Phenomena :: Modeling Non-rigid Objects :: Models of Design for Interactive Systems of Communication :: Molecular Graphics :: Morphing :: Motion Capture :: Multimedia Immersive Networked Environments :: Natural Phenomena and Computer Graphics Emulation :: Networks and Information Security :: New Digital Media and Computer Animation Used in Preschool :: Non-Photorealistic Rendering :: Object-Oriented Graphics :: Open-Source Software :: Particle Systems :: Perceptual Quality in Image :: Printing Technologies for 2D and 3D :: Procedural Modelling :: Quality Attributes for Communicability :: Radiosity :: Real-World Deployment Experience of Multimedia Distribution Platforms :: Robot Vision :: Semiotics and the Assessment of the Statics and Dynamics Images :: Shape Analysis :: Social Impact of Visual Emerging Technologies for Education :: Social Networking, CAD and Teleworking :: Software Engineering :: Special Effects :: Speech and Natural Language Interfaces :: Surface and Light Interactions :: Surface Appearance, Formation and Enhancement :: Techniques for the Quality Evaluation of Communication :: Technology-Enhanced Learning :: Telecommunications :: Texture Mapping :: Three-dimensional Reconstruction for Education :: TV Interactive :: Usability Engineering :: User-Centered Design :: Video Games for Learning :: Virtual Classroom and Virtual Campus Applications :: Virtual Museums and E-tourism for New Educational Systems :: Virtual Tutor :: Visualizing Multivariate Data :: Volume Visualization :: Web 2.0 :: Web 3.0 :: Wireless and Mobile Computer Science All contributions should be of high originality, quality, clarity, significance and impact. Papers, demos and doctoral consortium related to Communicability, Human-Computer Communication and Interaction, Computer Graphics, Computer Animation, Quality Design, Computer Vision, Game Theory, Genetic Algorithms, Emerging Technologies for Medical Image Processing, Modelling, New Interactive Systems On-line and Off-line, Rendering, Imaging, Ubiquitous Computing, and other computational areas. Finally, all submitted papers will be reviewed by a double-blind (at least three reviewers), non-blind, and participative peer review. These three kinds of review will support the selection process of those that will be accepted for their presentation at the international conference. Authors of accepted papers who registered in the conference can have access to the evaluations and possible feedback provided by the reviewers who recommended the acceptance of their papers, so they can accordingly improve the final version of their papers.